Program Received Signal Sigsegv In C

Program Received Signal Sigsegv In C Rating: 9,7/10 9222 reviews

Let me start by warning you that my program is very large and it may require a bit of patience on your part to truly understand the problem I'm having with my code. I've tried everything I can think of to fix this, and so now I humbly request some help troubleshooting the problem. The root of the issue is that I receive a Segmentation Fault error when one particular function is called.

I have gotten this error before, usually when I stupidly attempt to write a value to an array that doesn't exist. My function is called itemaction, and it contains an int called xcounter. I initialize xcounter to 0, but for some reason, within the function is gets changed to a ridiculous number (5124883 in my last attempt).

I use xcounter to loop through an array (inventoryname[100]) that has 100 elements, so I assume the error is thrown when the program tries to access the non-existent inventoryname[5124883]. I set a watch on inventoryname[xcounter], and receive this text when the error occurs: inventoryname[xcounter] = The program being debugged was signaled while in a function called from GDB.

Program received signal SIGSEGV, Segmentation fault error. C December 19,2017 3. Program received signal SIGSEGV, Segmentation fault. On LINE: if (argv[1][0] == '-'). I was trying to make it do something when sees '-c' flag in unix shell. Program received signal SIGSEGV, Segmentation fault. 0x1c0005c2 in main at segfault. C: 6 6 * s = 'H'; This code can be corrected by using an array instead of a character pointer, as this allocates memory on stack and initializes it to the value of the string literal.

GDB has restored the context to what it was before the call. To change this behavior use 'setunwindonsignal off' Evaluation of the expression containing the function (std::string::c_str() const) will be abandoned. Program received signal SIGSEGV Segmentation fault So, I suppose some code is needed. I'll try to include the relevant pieces, and if necessary I can upload the entire thing to a pastebin or something, but I don't want to bother you all by giving you 6,000 lines to work through. I define these variables globally.

For(xcounter=0;inventorynum[xcounter]!=0;xcounter++) what if inventorynum[xcounter] is never 0? When does the loop stop?

It keeps going and xcounter is incremented. You're better use a while loop, where the condition is (finding an element with zero value or reaching the end of the list). Visual studio 2010 sp1 iso full. Where did you initialize your inventory list? You just declared it so the chances are that its elements are weird looking numbers, strings, or whatever. Plus, why do you use inventorynum?

This might not be what you, but could you explain to me what you mean by '(meaning inv must be compressed)'? I haven't look through the rest of the code.

Thanks for the response! You're correct in guessing what I'm trying to make this function do. At this particular point in the game, you are filling your inventory with items from a numbered list. If you choose an item, it gets added to the three inventory arrays (each item has a name, a number, and a category that gets saved; other stats are not saved off). If you want to remove an item, you have to look at your pack, then choose the item, then specify that you wish to REMOVE it. At this point, the program does the looping you see to determine what item was chosen and then resets the inventory arrays to 'X' (for strings) or 0 (for ints).

The final step is replacing the removed item on the list that they initially chose from. You make a good point about the loop potentially never stopping. At this point, it should never reach above 20 or so because the player can't hold that many items. Still, it makes sense to code for that eventuality, so I modified the code to disallow the counter to exceed 99. Unfortunately, it didn't prevent the SIGSEGV from crashing the program.