Il-2 Sturmovik: Battle Of Stalingrad Torrent

Il-2 Sturmovik: Battle Of Stalingrad Torrent Rating: 6,0/10 7739 reviews

IL-2 Sturmovik: Battle of Stalingrad. This edition is dedicated to the Stalingrad battle and the major events of this titanic battle. It includes the Stalingrad region map and eight (8) aircraft that flew in the skies over Stalingrad. I'm looking around for torrents since I'm not interested in paying 50USD for something I haven't tried before, and I can't find any torrents at.

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Hello Comrades! I don't know if you've heard about this or not, but I didn't see it posted and figured if some of you are like me, you occasionally give this sub-forum a glance to see if there is any activity with other Aces here at GOG. Anyway, the story is that on December 11. Last year, the 1C Company officially that they had partnered with 777 Studios to work on a new IL-2 Sturmovik game. On their they've been posting an interesting, latest entry from last week, which discusses goals and progress, and also answers questions from the forum. They've also made a with interviews with the game's test pilot, and footage of him flying the planes! Are you guys excited about this?

I haven't played Cliffs of Dover or Rise of Flight because of hardware limitations(and bad reviews on CoD's part), but this game would be a very good incentive to upgrade my PC. Any opinions on 777 studios work? Novel Do you think this partnership is a good thing? Hi, I am in no way an ace when it comes to flight sims, therefore I won't comment on the flight models, but I own both CoD and RoF. CoD was indeed pretty bad.

For me the braindead skirmish ai ruined the experience. RoF looks great though, but was just to complicated for me and I did not like the buisnuiss model. I did play some battles with it though and enjoyed them and still play sometimes, but unlike IL you cant customize your difficulty. I do think the teamwork is good news though, but I hope they won't use the RoF buisnuiss model. Well, I've been reading through the dev diaries(forgot to mention that the first four are questions from the Russian forum, so the wordings are a bit weird in english), and they seem to be very careful about how much content they can put in the release, and indeed intend to use the RoF business model. But I hope they would implement it as expansion packs or theaters(maybe not as big as the ones for the original IL-2 game) rather than lots of micro-transactions.

Also, one interesting thing from the dev diaries: ' 13) In the old IL-2 and CloD we would frequently see players breaking rules server (obscene language in the chat, the attack of taking off planes, the deliberate destruction of the players of his team). Punishment of such players was associated with some problems, IP is dynamic, you can change the user name, etc. Does anyone have any thoughts on this? For example, the binding of the game to a permanent account or to a number of purchase. Yes, that is how it will be done. Each player has a single account through which it comes into play. If a player breaks the rules or interferes with other players to fly, he will be punished by denying access to the game for a certain period of time.

However, the experience of previous projects, such cases are rare.' Did RoF also implement this 'Account' system?

I play RoF a lot and even bought some extra planes and campaigns, it is really the best ww1 flightsim I've ever played and even makes the otherwise excellent IL-2 seriously outdated in terms of graphics but also in terms of soundeffects, damagemodeling, AI and aircraft handling, so in that respect it's good that there is a new sim in developement. I have some critisism though, this is going to be another release set in the Eastern front, I for once would have liked to see one with a western campaign for a change. Also, developement of flightsims have been focussed on multiplay in recent years and less and less on singleplay. In the past you had flightsims like Secret Weapons of the Luftwaffe or Falcon 3.0, where you had campaigns that influenced the outcome strategically and you even had to manage the squadron, these are things I hugely miss in current sims and would like that to return, improved upon even. As for RoF's businessmodel, I find it questionable, on one hand they get more money out of it, which I can understand, but on the other hand it pretty much closes the door for any mods being done on the game, especially extra planes and terrain, which in turn makes new additions to the sim a lot slower. Because of this I think CloD isn't dead yet. Why would they make a title on the western front?

As far as I can tell the entire development team lives in or around Russia. Why would they forsake their own history for some whiny westerners?

(no offense.) I actually really like the eastern front. Most of the combat took place down low, so it makes things more of a challenge.:) Rise of Flight used an 'account system' like you describe Floydinizer. I also wouldn't mind if only a few aircraft where released at the start, remember, Rise of Flight has a 2-aircraft version of the game FOR FREE TO EVERYONE. You get the Spad-13 and the Albatross D.Va if I remember correctly. Plus, the quality of their planes is VERY high. I've never seen a modder that can match their attention to detail or access to cockpit data like 777/Oleg will have.I'd happily pay for planes if they can keep up the amazing quality. Not to mention that money supports the company, because outside of the hard-core flight simmers, there isn't a community for this sort of game at ALL, that is why there are so few, they just don't sell as well as a AAA game, and they cost alot more to produce.