Descent 2 3dfx Patch

Descent 2 3dfx Patch Rating: 7,6/10 5471 reviews

Descent is a milestone in PC gaming. My introduction to this iconic game was when I first encountered its sequel Descent 2 as demo on a magazine cover disc for it was a new release at the time. Descent II - 3 Dfx Voodoo Patch. By Parallax Software. Publication date 1997. Topics DOS extras, DOS game patches. The Voodoo patch requires you are running Descent II updated to v1.2.

Descent2 is framerate-dependant. It was designed to run at 30-60 fps, and when you get outside that range, things get kinda weird.

Homers get harder to dodge as your framerate increases, and omega cannon is more powerful at higher framerate. But the big thing is once you pass about 120 fps, the game behavior changes drastically. Your ship starts moving faster, your guns fire faster, etc. Back in 1998, some pretty average pilots went to LANs and won tourneys over top pilots because they were running 500 FPS at low resolution/small screen on their amazing overclocked p2-450's, and they could outrun and outgun anybody, and this led to a big controversy. Type 'frametimer' and watch your framerate numbers.

On a fairly new system, even at high resolution with a rearview window, you're probably running 500 fps. There are 3 solutions: 1) run D2 on a slower computer 2) run D2_3dfx on a computer with a voodoo card and vsync 3) get D2x (being discussed in another thread here) and hope it runs right on your computer (it's still under development.) If you try to install D1 you should see the same problems, and the solution there is to get D1x (and, again, hope it runs right on your computer.) Both D1x and D2x fix the problem by capping framerate. And besides, D2X, just like D1X, has a framerate cap in it. It's wired to not let the game run faster than 80 FPS, but it'll run as slow as you want (even 1 FPS should work, though I don't recommend it ). You can set it to 60 FPS if you want, but I don't think it'll sync to your monitor (which it can probably be forced to do in your video driver, now that I think about it). D2X and D2_3dfx are pretty much unrelated btw, except that they're both very pretty (compared to the original software renderer, that is). Only D2_3dfx was a lot faster and prettier, but hey, it's getting there There's also in the Coder's Corner that should be used for reporting problems, feature requests, etc.

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Sirius wrote:If you're really worried about it, there are Glide wrappers for OpenGL and Direct3D about. They're slow, but when reducing speed is actually the point of the exercise. Is the only one I know of that works with D2. Traditionally with Glide emulators, the glideX.dll file is emulated, which is a Windows file, so D2 doesn't use it. Also, GliDOS isn't free.

Unfortunately with the 3dfx route, you're still dealing with a DOS program, so, in NT/2K/XP, you'll be having to emulate joystick and sound too.